D4 damage buckets calculator. I have 1245 Strength. D4 damage buckets calculator

 
 I have 1245 StrengthD4 damage buckets calculator  Main Stat, [X]% Damage, Attack Speed, Crit, Vulnerable and Damage To/VS/With

Ive checked couple of articles about damage buckets but those dont align. Cap vulnerable damage at a specific percentage. Where I have for example "Aspect of retribution", you can have any note there, the important part is the 40, standing for a [x]40 bonus damage of the aspect. The most glaring problem not addressed in the patch notes are the current affixes in the game. As you make changes, the calculator updates the calculated final multiplier (your damage output) in real-time. Your character’s Thorns stat is the total sum of all the Thorns affixes on all of your equipped items, plus a bonus based on whatever Skill Damage boost you get. At the very least it needs more options in the paragon board. Where I have for example "Aspect of retribution", you can have any note there, the important part is the 40, standing for a [x]40 bonus damage of the aspect. $2. Normal hit: 100 x 3 = 300 damage Crit hit : 100 x (3+2) x 1. This value is now added to the original formula, which can later be modified by the primary stat multiplier, crit multiplier, and vuln multiplier damage buckets. You elaborate yourself. 0) = 36. errorContainer { background-color: #FFF; color: #0F1419; max-width. 2x to "vulnerable" targets, as of Patch 1. Normally you have to go for firenbolt enchament to access. Stay a while and listen as I go through this new helpful tool to help you easily calculate your damage in Diablo 4 and determine how to optimize your affixes. We set out on a journey to figure it all out. 10 base damage * 2 * 3 * 4 = 240 damage. Attack speed doesn't compete (different slots). 3 x 1. Core. dark, gorey, brutal, not that catroony bullsh*t we. Get these when you are done picking core mods for your build. May main concern is that to able to do significant damage you need. The DR bucket does not matter. The Sorcerer is powerful, able to Crowd Control like no other, and destroy entire screens worth of monsters. Having 25% in 5 buckets (1. In this case, you could enter 88. Yes, in fact after stacking 200% vulnerable damage you only get 0. Additionally, it visually represents the "damage buckets" where different stats are grouped together, providing a clear. dmg vs close, damage while healthy is in the same bucket in maxroll but in different bucket in mobalytics! I want. . Enchantment: 0. In D4 a Weapon has a chance to have 17 Stats affixes, this is not including class exclusive stats. Skill Tree Calculator for Diablo 4. Recently, developers released a major update about Damage Bucket in a live broadcast. 0 Diablo 4: Damage Buckets Explained - Season 2 Update. Some affixes can also offer you resistance to certain types of damage and enemies. It allows the user to get an increment of 20% resistance and 20% damage for Imbuement’s element when you attack with Imbued skill but for only 6. So when you see 420% critical strike damage on a D4 character sheet it actually means your crits are doing 420% more damage. ; Mana in their primary resource. Damage to vulnerable will always deal 20% multiplicative bonus damage. 885). There is a maxroll damage for beginners and mobalytics damage buckets deep dive. For example, the "Ice Shards" description shows "Core" and "Frost" at the top. This build has high single target and AoE damage. Starting Stats for Each Class in Diablo 4 Diablo 4 Barbarians begin with 10 Strength, 8 Dexterity, 7 Intelligence. I have overhauled the. Build Calculator. Link to calculator. Below you can find a comprehensive overview of Thorns's functionality and how to improve it. Let me know if anyone has any questions. Use similar context as link a cell just add which sheet its on. , 'Forceful Arrow' for a Rogue at max level, dealing 28%. 97 Sorc here running ice shards. crit damage * vuln * everything else forces you to value crit damage and vuln. When it hits 0 you die, and at that point the only thing you can do is respawn at the last checkpoint or get revived by your party members. 2 changes to high heavens while chanting a blizzard gospel gives me little hope. An enormous bucket of additive damage modifiers. They will also explain to you how damage works. Almost any game with a complex damage formula has the same thing - some set of stats are additive with each other, others are multiplicative, and the only way anyone knows is players experimenting to figure it. Araii-2769 June 22, 2023, 11:59am #1. Diablo 4: Damage Buckets Explained. Cap Crit chance at a certain %. Some factors add up together, forming a single bucket, while others multiply across each other. In order to promote greater build. Because access to these two buckets was generally more attainable than something like Overpower damage—which has a fixed chance to occur at 3%. Thorns is an Offensive Stat in Diablo 4 . Be sure to also check out Kripparian’s video on gearing tips linked below for more expert. if the number is the same, multiplicative increases are never worse than additive. 0-150. However, the second 10% is only a 9% increase in total damage. Other damage modifiers include a character's Main Stat, Critical Strike Damage, and Attack Speed. I use this to break character/monster damage down against a range of AC values. I plugged a few data points into desmos graphing calculator and found that the key passive first adds 135%(+) to the core skill damage stat, then multiplies the core sill damage stat by 135%(x). Its damage is miserable against. Learn about Inherent Characteristics, Affixes, Legendary Aspects, and upgrading gear. 25 5 = 3. Most buckets. ago. They fall into one of three categories: Offensive (i. 5, d6 = 3. Damage to Enemies Affected by Trap Skills. ) and write the appropriate numbers in the appropriate boxes. 5, 5 more base damage will be 50% more damage. Ultimate Mechan. And what are the buckets? Lets assume it works similar to outgoing damage buckets. If you find these tools helpful, please consider supporting this site. It can opened in any spreadsheet program, including Google Sheets for free. Build order suggestion to start well your season. Builds. Simply put, everything. And since all the damage values inside a bucket are just added with each other, the order inside the buckets doesn’t matter either. I have 1245 Strength. 2. Right now, I'm using this DPR calculator to understand what % of my damage as a rogue comes from my main/offhand weapons, Dex mod (+4 atm), having advantage, and sneak attack. Yo dawg, I heard that you like choosing your stats, so you can choose your stats while choosing your stats. ; Necrotic Carapace makes use of your Corpse generation. Diablo 4 Leveling & Endgame Build Guides, D4planner, Tier Lists, Resources, Items, Nightmare Dungeons, World Bosses, Maps, and much more!Simply said, Blizzard is changing the (previously described) multiplicative nature of Critical Strike Damage and Vulnerable Damage. As an extra, it also increases crit chance. 04] 340 [0. From here, scroll down under Offensive to Vulnerable Damage Bonus for a breakdown of the % your current build causes, as well as the general source of your Vulnerable damage. Sounds like in this game you have to hit bonuses in every bucket over specializing in just one area (like lightning only or crit only) And (while healthy) might be it's own bucket. A Diablo 4 damage calculator helps you to maximize your DPS, while also helping you understand how the game’s damage buckets work to make you a better player. so i watched latest rhyker video about how exactly multiplier damages work and i still dont get it after watching it for example i got a ring with mods. B) 10*22* (1+3+4) = 1760. A 20% multiplier multiplied on all the other buckets is still extremely strong, there are affixes that open up when you get vulnerability such as Everliving Aspect. I have a concern about Damage over time in diablo 4. zip archives on Google Drive and kept locally just in case. First, launch Diablo 4 and access the in-game settings. #Diablo4 #Damage #Mechanics #DiabloPartner Before Diablo 4's launch many people spend their time theorycrafting the best builds possible. A Diablo 4 Barbarian has produced a damage figure that's so high we couldn't fit it in a headline. It needs to be easier to apply, so you won't be forced into specific skills, and it needs to be more diverse, based on damage types instead of a general stat. Those two dont align! for example: mobalytics one have many more buckets. Instead, you will reduce 0. Diablo 4 Rogue Eldritch Bounty Paragon board. g. Conceited is more damage and is. If I have 2 x 50% damage reductions, the first one reduces total damage taken by 50% and the second one only reduces total damage taken by 25%. Stat 4. Dexterity. (Generate 4 Essence per enemy hit) Core Skills. Dmg increase for blah crappy blah… why is it sooo bad? it literally makes my eyes bleed. I believe the 30% stat gain is attack speed, critical chance, main stats, health, fortify, armor, resist, aka main stats only. Diablo 4 throws plenty of different stats at players, from attack power to defenses and resistances, but one of the most important factors of the game players want to know is the damage bucket system. For example, as a Barbarian, each point of Strength will increase the damage of your skills, while for Barbarian and Sorceress Willpower improves Fury/Mana generation, and Dexterity grants critical chance. I was only getting white tiered weapons in the shooting range. So you were hitting for 200 damage, but the targets had like 120-170 armor. Lucky Hit: 30%. 5. You get some Base Life for leveling up, starting at 40 Life at level 1, up to 7959 Life at level 100. Affixes. Additional damage bucket is also important, just as important as the crit bucket and the vulnerable bucket. In all seriousness there are way too many possible affixes for an item to list them all. All damage done by. Bone Spear makes the first enemy hit Vulnerable for 3 seconds. All three variables are equally valuable. The base damage multipliers - 50% for Critical Strike Damage and 20% for Vulnerable Damage - will multiply your damage by that exact amount. These damage buckets consist of elements such as main attributes (Strength, Dexterity, Intelligence, and. Diablo 4's latest developer update revealed even more massive changes coming to Season 2, including class balance updates, itemization adjustments, and more. 94 at Amazon $69. So in most cases, +crit damage is much better than +core. 24 which on its own is a massive bonus. Pyrocyborg-1802. "Buckets" Cleary was born as Ron J. 0) = 36. 6 is our scaling factor over 10 levels - after advancing 10 levels, a character should deal about 6 times more damage. Help relieve eye strain and get a better nights sleep with Gamer Advantage glasses. Characters that dual-wield receive weapon damage from both weapon slots. Step. Input field. Not to worry though fellow peasants, blizzard blessed us with one ability to proc vulnerability (frost nova). It is easy to deplete, so strategic use of skills to make sure you get the most magical bang for your resource use. 2 + 0. Additionally, it visually represents the "damage buckets" where different stats are grouped together, providing a clear. In Diablo 4, damage buckets encompass various categories and factors that contribute to the overall damage calculation, and understanding and optimizing these buckets can greatly enhance players' damage output and effectiveness in combat. # Diablo IV TotalDmg Calculator # Variable Declarations. Stat 4. 1% of your highest sheet DR is more valuable but also harder to obtain than 1% of your lowest sheet DR. Have your own cool or fun build? Create and share it with other gamers via the Mobalytics platform! Everything you need for dominating Diablo 4 is here at Mobalytics: tier lists, class builds and guides, overlays. It's now possible to infer it in any specific case, but the "entire damage formula" would be impractical. Diablo IV Diablo 4: How to Maximize Your Damage Guide by RubyRose | Updated November 16, 2023 The guide breaks down all of the ways to scale your. Yes, you have no other way to do damage. Here are some facts about Overpower: Overpower is not an easy trait to control. D= D1 + [D2-1%] + [D3-5%] + [D4-9%] Which gives a 85% hard cap on each category. So, if they were both 10%, they would give the same extra damage to Vulnerable targets, while only +Close still gives extra damage to non-Vulnerable targets. It is essentially the item power of your weapon and if you have a dual wield. While I certainly wouldn't mind if the "buckets" were captured in the game UI, saying their existence means the UI needs to surface them is silly. Aspect of Elements (Generic Offensive Aspect): Gain 20-30% (additive damage) [+] increased damage to a set of damage types. Everything else. By Marc Santos. Damage Buckets Explained. Understanding Damage Buckets and Maximizing Your DMG in Diablo 4! - YouTube 0:00 / 19:54 Intro Understanding Damage Buckets and Maximizing Your DMG. There are few simple ways IMO of fixing all the issues I mentioned. Skill Damage: Your weapon damage is multiplied by your skill's damage coefficient, showcased as [X%] in-game. In recent weeks the. Now what I want to do is calculate the total number of individual damaged items in sheet 2 and add them to sheet 1 automatically (ie for keyrings, 2+3 in sheet 2 = the 5 in sheet 1) Just link the contents of the cell on sheet 1 to the contents of any cell on sheet 2. (Imbiber glyph). How does this work when you upgrade a weapon by say, +10% Vulnerable Damage? For example, if I have +50% Vulnerable damage and add 10%, would that be less of an increase in damage compared to going from +20% to +30% Critical. 2% Core Skill damage ALL STACK ADDITIVELY together in the same bucket (when applicable (when enemies are CC'd, injured). Hammer of the Ancients Barbarian is one of the strongest builds in Diablo 4 Season 2, largely thanks to the damage bucket reworks and Overpower adjustments. ) $0. 36Powerful Diablo 4 Sorcerer Build - High Damage Sorc Setup - AlcastHQ. These stats or buckets can be added together in their own bucket for higher damage output. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. They're kind of self-explanatory, but just in case here you go. These damage buckets consist of elements such as main attributes (Strength, Dexterity,. If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%. The Foundation of Damage: Unveiling the Weapon and Skill Damage Buckets in Diablo 4″ The bedrock of damage calculation in. The game looked astonishing. It’s possible to use additional calculation in a few cases, like the one you’re suggesting (Weapon Damage vs Skill. The more your Lucky Hit chance, the greater your frequency of scoring Lucky Hits. Rufie-1916 June 23, 2023, 6:24am #2. Head for Options → Gameplay → Enable ”Advanced Tooltip Information”. Premium. This threads purpose is to compile every useful D2 related spreadsheet into one easy to browse through place. That said, there seems to be a broad consensus that Diablo 4 uses a similar system of damage buckets that multiply with each other, with more separate buckets than existed in Diablo 3 (e. The bars behind each bucket show how much of your overall DPS is coming from that bucket, relative to the others. 05 – 0. 0. We recommend using the table of contents jump below or Cntrl + F to help you find what you’re looking for. It is represented by a purple glow around the Health Bar for enemies and a cracked Health Globe for you. Diablo IV Posted 2023/06/05 at 9:29 AM by silec. i. Anyone know any websites for a damage calculator for d4 for players like myself that are dogshit at math?? I'm horrible at math and this system is frustrating the fucking shit out of me but don't wanna stop playing. 12] Amulet, Chest Armor, Focus, Focus, Pants, Totem, Shield +[18. 20% Mitigated Damage = 80% Damage Taken. Overpower Damage Bonus: Extra damage granted to Skills when they Overpower. ago. Willpower. i think core and close are in the same bucket, so they are more or. e Damage Reduction, Fire Resistance) Utility (i. Rebalance vulnerability stats to reflect the current debuff calculation method. Stacking damage bonuses in the same bucket receive diminishing returns. All of the sorc damage skills that do Cold damage show that they are Frost, whereas Skills that do Fire damage show as "Pyromancy". This term was. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Haemorrhage has a 20% chance to form a Blood Orbs. So, it will be 100 x 50% x 60% = 30 Damage Reduction from Armor. : Greatstaff of the Crone: Gain a bonus when you skill with a Shapeshifting Skill: Werebear: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown Werewolf: Your next Werewolf Skill will Heal you for x when. 0 Rings 1 and 2: +20% Damage to Stunned Enemies. In a recent video, Moxsy dives deep into the changes coming to the damage buckets in Diablo 4 Season 2. Now there are a few things that must be cleared. There are a few ways to fix this-. It offers a high-damage caster playstyle, equipped with various elements to destroy and manipulate their foes through ice, fire and lightning spells. One vs One One vs All All vs One Random Battles Pokémon 1's Moves (select one to show detailed results)Here's a summary. Although it’s best to use this after beating the campaign since you would. 25 in the first open beta because auto-aim is hilarious – but that was always the point of Sorc – it was a high-risk, high-reward playstyle that emphasized mobility. Published Jul 16, 2023. Not affiliated with Activision or Blizzard Entertainment. Does anybody know any site with a damage calculator that does the math from all the damage buckets?They most likely used a calculator or planner and max/min effects. "The Sorcerer is the master of the elements. Your total damage is computed as 10,000 * (1 + 0. But seeing how people on the D4 subreddit already downvoted the topic to 23% while simoultanously praising the 1. I’m a numbers guy and plan to play Barbarian on. Previously undiscovered interaction. Image via Moxsy. G. Item affixes in Diablo 4 - While standing under a full moon on the second Friday of June, your werebear skills now become werewolf skills and deal 30% increased damage to close enemies, but only while vulnerable. That, in turn, means that from level 1 to 44 (the level for which we've. 47240] [1. It’s an awesome stat to have. Plan and share your D4 builds with our complete Diablo 4 Build Planner Calculator. At maximum points, Penetrating Shot deals 133% of your base damage, and has a 80% total Lucky Hit Chance. However, what you want to strive. Overpower functions as its own formula and is added to the final damage result after this calculation takes place. Not affiliated with Activision or Blizzard Entertainment. and Overpower are different buckets. Global Multipliers come from bonuses that are marked with an x. Depending on the character class, each stat grants different bonuses. #1. The changes to how Critical Strike Damage is calculated in Season 2 appear to have a hidden nerf to Lightning builds. Today we're going. 5 = 750. explained Damage Buckets work in diablo 4 so you can get the highest damagealong with overpower, Critical Damage and other stat modifiers. Below we'll be breaking down how the new armor system will be working in Diablo 4. In fact, you would still be taking. The changes to how Critical Strike Damage is calculated in Season 2 appear to have a hidden nerf to Lightning builds. Main Stat is a percentage to Skill Damage. Vuln, Crit, Attack Speed, and Main stat are the other 4. This model has worked really well so far, but there is still thing we want to double check on release. Stacking crit doesn’t change what builds are viable. Koozy-1436 June 12, 2023, 9:10pm #8. Characters that dual. Sometimes damage isn’t as easy as sheet DPS and I do t have the skill with excel to be able to calculate every skill/gear combo to find an optimal build. You need to make it more conventional. Multiplicative Damage Buckets. At that level, you lose 1% damage. Item Enchantment Requirements & Restrictions. 2 + 0. Stat 2. . Just turn off your damage numbers so you don’t get depressed. Damage Buckets theory was that Damage [vs] was multiplicative with Damage [With] was multiplicative with Damage [Against] for example. Weapon base damage * attack speed * additive damage (including vuln + crit) * main stat (%) * 1. Multiply that percentage by the damage value on your weapon and you get the damage that you deal with that skill. 2) = 36% Fire damage. That means that my calculator obviously isn’t 100% accurate but calculating your actual dps is nearly impossible (or atleast way too much work to program) with all the varying passives that give crit chance under certain circumstances) So instead, I went for the maximum damage (or dps) possible and calculate for 100% crit chance. 5 times as much damage as. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. Brute Force. Additionally, World Tiers 3 and 4 inflict penalty on your Resistances. Premium. This enables in-game indicators on certain effects that show whether a modifier is additive [+] or multiplicative [x]. ago. Here is my example I am using to try to understand this, if the premise is wrong, please let me know. Posted by. Yeah dps meter would be great. ie, barrier, vulnerability, avalance passive, glyph bonus effects, monster crowd control effects etc. So, it will be 40 x (1 - 40%) = 24% Lightning Resistance. 5 crit multiplier * 1. The damage applies to all damage. Every “fun” ability that sorc had was nerfed into the ground where damage was cut in half and mana costs were doubled. By adjusting the values in the provided input fields, you can fine-tune the modifiers to match your desired playstyle and build. A Cool Down Reduction stat beats the snot out of a primary stat roll and will add far more damage output without changing your attack power. All 4 Weapons: +25% Damage to Crowd Controlled Enemies. I have been theory crafting a bit and was wondering if anyone knows how different damage increases are calculated etc. 2 - You multiply the values. DPS. Combo Points specialization heavily influences the playstyle of your build and the way your skill rotation works. Plus, the lack of standard target dummy makes testing gear change way harder than it should. As far as we know there are only the following buckets: main stat, crit, vuln, big ass bucket of random additive increases. If that card that displays damage numbers is available now and I unlock it, I'll be sure to get some data on that as well. We have 5 damage buckets: Global Multipliers, Main Stat, Additive Damage, Critical Strike Damage, Vulnerable Damage. Diablo 4: Armor vs. Getting increased physical damage will add 0 damage to thorns. $44. S tier for some builds that make heavy use of Non-Core Skills. 0)x (1. Almost any game with a complex damage formula has the same thing - some set of stats are additive with each other, others are multiplicative, and the only way anyone knows is players experimenting to figure it out and making external calculators. djinfish • 2 mo. Spoiler: it’s probably main stat or Vuln. Get instant notifications when the latest news is published via the Wowhead Discord Webhook! Get Wowhead. If a mob has 100 billion hp and you do 10 billion dmg a hit, it still takes 10 hits to kill it. Simply put, everything. Item affixes in Diablo 2 - Does 9-15 cold damage. The logic is the following: 1 - You convert Damage Reduction into Damage Taken. GET TO KNOW YOUR DOZER. The first 5 buckets—depending on class—have a minimum of 10 equipment affixes (barbarian) and a maximum of 14 equipment affixes (Druid & Rogue) all added up between them. Armor - reduces physical damage and bleeding, and ‘contributes’ toward reducing damage from all other sources. This modifier is special as it seems not to be additive with other modifiers. Those two dont align! for example: mobalytics one have many more buckets. BUT!! your stats on gear sucks so bad!. With a way to measure damage, players can make more informed decisions in regards. Core Stats (need 4 items with it), Resistances, Max Life. 2 we need to understand that any additional vulnerable damage adds to the additive damage bucket, due to item affix buffs to Vulnerable it will likely yield more damage than other additive damage affixes. Plan and share your D4 builds with our complete Diablo 4 Build Planner Calculator. 25% extra Berserking DMG(This is without extra. . especially in a game like D4 where damage buckets exist. Firyadan-2852. 015] 150 [0. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds. Theoretical Weapon 1- +50% damage to chilled enemies +50% damage to stunned enemies +50% damage to close enemies. 2 + 0. Sure they nerfed crit and vulnerable into the ground, but left. 035 – 0. As I understand it, Unbridled Rage can be a HUGE benefit if core skill damage is the only modifier (or one of few) in its damage bucket. D4Planner is a tool to help you plan and share your Diablo IV character builds, and discover powerful builds created by others. A bucket is a collection of stats which, in the damage formula, are lumped together and contribute to each other additively. Suggestion: Make the vulnerable damage mod additive instead of multiplicative. Those all are in the same bucket. Say I have another piece of gear that gives me 10% DR. ago. Because you can, and will, get so much of the attack modifiers it becomes near impossible to ever stack vuln to a level that it becomes a worse option. to run the numbers. Do I now have 30%, 22%, or is it something completely different?I will let you know if I can figure out what stats give what values but according to everything I have seen, damage buckets apply at 100% to all skills. The buckets contain specific subcategory modifiers that affect your character's damage output. This happens with a lot of the other "Damage Buckets" too. 2. From what I've read, consensus thinking is there are these buckets: Weapon Damage Skill Value Core Stat Vulnerable CritDamage buckets existed well before D4 and while, yes, the guesses at what those buckets were was wrong that doesn't mean buckets don't exist. If we assume damage pots are at 30% these values become depressing. Ultimate Upgrade. This is what is happening: the big hit hits you for the full normal damage minus any other damage reduction buckets even. 2 * (1 - 0. (from two separate sources) * r2totalResist shows your final combined Resist. There are (+) and (x) modifiers which are calculated differently. 0 or 3,600% damage. 0: Mobile Support: Access your damage calculations on the go! Our tool now offers seamless mobile support, allowing you to fine-tune your damage potential wherever you are. ; The Dark Dance (Vicious, Offensive-World Tier III): Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead. Paragon Calculator Hammer of the Ancients Barbarian Overview in Diablo 4. 5% per 1%. 0+5. The poison damage’s crit multiplier is capped at 1. From what I've read, consensus thinking is there are these buckets: Weapon Damage Skill Value Core Stat Vulnerable Crit The first modifier increased your total possible damage by 50% the second one took it from 150 to 200 which is only a 33% increase. Powerful Rogue Build for Diablo 4 - High Damage DPS Rogue Setup - AlcastHQ. In World Tier 4, Monsters’ attack overcomes 40% Resistance. While Berserking, your other skills gain +5% Attack Speed for each stack of Frenzy you have. On October 10th, the developers had a live stream that explained the changes to Critical Strike Damage and Vulnerable Damage. The damage calculator simplifies the process by performing the calculations for you. The video concludes by expressing excitement for the upcoming season and inviting viewers to. Tassets of the Dawning Sky (Generic Unique Pants): When you take damage from a Non-Physical damage type, you gain +6-10% Maximum Resistance to that damage type for 6 seconds. 015 – 0.